Virtual Reality Designs by Negrón Adriana Peña Pérez; López Graciela Lara; Aguirre Héctor Rafael Orozco
Author:Negrón, Adriana Peña Pérez; López, Graciela Lara; Aguirre, Héctor Rafael Orozco
Language: eng
Format: epub
Publisher: Taylor & Francis Group
Published: 2020-05-15T00:00:00+00:00
This section describes the methods adopted to build the model proposed in the previous section, using the Unity 3D video game engine. The project is developed in the programming languages, C# and XML; this last one is used for loading configuration files.
The architecture of the emotional agent (Fig. 9) is composed of three main components: emotions, mood, and personality. The agent communicates with the fuzzy component, which contains the rules and sets defined by the user to calculate the desirability of the event in order to obtain the emotional state. Next, the implementation of how each component has been carried out will be explained.
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